Job Description
Job Description
Job Title: 3D Modeler Artist – Immersive Surgical Training
\nDepartment: Immersive Technologies.
\nLocation: Vapi, Gujarat – On-site
\nReports To: XR Lead
\nJob Purpose:
\nTo create high-quality, production-ready 3D assets for an immersive surgical training and robotic simulation platform, including surgical instruments, robotic console components, operating-room environments, medical equipment, and anatomical models. The role will support the end-to-end 3D asset pipeline by developing optimized models from references, CAD data, technical drawings, and clinical inputs for integration into real-time simulation environments.
\nKey Responsibilities:
\n1. 3D Modeling & Asset Development
\n- \n
- Create high-quality 3D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets. \n
- Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs. \n
- Ensure models accurately represent real-world dimensions, proportions, geometry, and functional characteristics. \n
- Maintain clean topology, proper edge flow, object hierarchy, naming conventions, and real-world scale. \n
2. Real-Time & Simulation-Ready Asset Preparation
\n- \n
- Create optimized 3D assets suitable for real-time rendering and interactive surgical simulation. \n
- Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance. \n
- Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration. \n
- Optimize meshes while maintaining the required visual quality and geometric accuracy. \n
- Prepare assets for integration into Unity and other real-time simulation environments. \n
3. Surgical & Medical Asset Development
\n- \n
- Develop realistic 3D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures. \n
- Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements. \n
- Incorporate clinical and technical feedback into 3D asset development. \n
- Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications. \n
4. CAD, Reference & Mesh Preparation
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- Convert and optimize CAD/reference data for use in real-time 3D environments. \n
- Perform basic CAD cleanup, mesh optimization, retopology, and geometry preparation. \n
- Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams. \n
- Perform basic UV layout and ensure assets are appropriately structured for downstream texturing. \n
5. Cross-Functional Collaboration
\n- \n
- Work closely with 3D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams. \n
- Participate in regular production and pipeline review meetings. \n
- Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements. \n
- Proactively communicate technical challenges, dependencies, quality issues, and production blockers. \n
- Contribute to improving the overall 3D production pipeline and asset development standards. \n
6. Documentation, Version Control & Quality
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- Follow established asset naming, folder structure, modeling, and production standards. \n
- Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow. \n
- Document polygon budgets, LOD structure, asset versions, references, and known issues where required. \n
- Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover. \n
- Ensure timely delivery of assets according to project milestones and production requirements. \n
7. Innovation & Learning
\n- \n
- Contribute to the development of next-generation immersive surgical training and robotic simulation technologies. \n
- Explore new techniques for 3D modeling, optimization, visualization, and real-time simulation. \n
- Stay updated with emerging technologies in 3D modeling, XR/VR/AR, medical visualization, gaming, and simulation. \n
- Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets. \n
Qualifications and Experience:
\n- \n
- Diploma / B.E. / B.Tech / Bachelor's degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field. \n
- 4–6 years of professional experience in 3D modeling and asset development. \n
- Strong professional experience with Autodesk Maya and/or Blender. \n
- Experience in game-ready, simulation-ready, or real-time 3D asset production. \n
- Experience with hard-surface and/or organic modeling. \n
- Experience creating 3D assets from references, photographs, technical drawings, or CAD data. \n
- Experience working within a multi-artist or production pipeline is preferred. \n
- Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects will be an added advantage. \n
Skills and Competencies:
\n- \n
- Strong proficiency in Maya and/or Blender. \n
- Strong understanding of hard-surface and organic 3D modeling. \n
- Good understanding of topology, retopology, UVs, polygon optimization, and LODs. \n
- Understanding of real-time asset preparation and Unity workflows. \n
- Basic knowledge of Git / Git LFS or equivalent version-control workflows. \n
- Strong attention to detail and visual accuracy. \n
- Ability to interpret technical drawings, CAD data, and real-world references. \n
- Good understanding of scale, pivots, transforms, hierarchy, and asset organization. \n
- Strong communication and collaboration skills. \n
- Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams. \n
- Passion for 3D visualization, simulation, immersive technologies, and medical technology. \n
Key Performance Indicators (KPIs):
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- Quality, accuracy, and visual fidelity of 3D assets developed. \n
- Timely completion of assigned modeling and asset-development activities. \n
- Compliance with topology, polygon, scale, pivot, naming, and LOD standards. \n
- First-pass acceptance rate of submitted assets. \n
- Quality and efficiency of CAD/reference-to-production asset conversion. \n
- Successful handover of clean assets to sculpting, texturing, technical-art, and Unity teams. \n
- Compliance with real-time performance and optimization requirements. \n
- Effective collaboration and timely resolution/escalation of production issues. \n
- Contribution to development and continuous improvement of the immersive surgical training platform. \n
Portfolio Requirement:
\n- \n
- Candidates must submit a professional portfolio demonstrating relevant 3D modeling work. \n
- Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models. \n